Map 5 of 6: Courtyard Conundrum
Map 5 of the 6 new maps in 6 weeks is another old map. Unless you played Quake 3 OSPCPMA CTF Pick-ups or Leagues then you may not recognise Courtyard Conundrum AKA q3w2 except in a frag video. Courtyard Conundrum was a staple of the CTF leagues and pick-ups, loved by some and sometimes overlooked by others. The map is fairly balanced and I can see there are changes* being made from the screenshots that Id have released. This is a map you’ll have to know.
From Quake Live Map Preview
For week 5 we bring you “Courtyard Conundrum,” another classic CTF arena from the earliest days of Threewave and our friends “Casey” and “Zoid.” Like Bloodlust, Courtyard Conundrum was originally created and released in 2000 as part of a 3-pack of CTF maps for the original QUAKE III Arena. This arena has been a long-time favorite, and is a welcomed addition to the QUAKE LIVE CTF arena rotation. Courtyard Conundrum provides a nice combination of larger open bases and tighter connecting areas, and is most often played with 8-12 players.We’ve almost reached the end of this 6 map run, but stay tuned next week as we debut a totally new map for Clan Arena. !
So its another old map but it will be new to many of the participants of the beta. That point aside, there has only been one fresh map for Quake Live so far and it looks like the next new map will be a fresh and original and is aimed at Clan Arena. Id were always going to have the problem of Players accepting new maps versus old community favorites. Having a mixture of both is in a way a good strategy to appeal to new players by having maps that have been balanced and tested for years and Id appeal to old players with new and fresh challenges. Now I see that they have taken in q3w2 , I’ll be having candlelight vigils until I hear news of Q3WCP9 – Spider Crossings, Q3WCP15 – Indusrtrial Revolution, Q3WCP5 – Shining Forces and I’m not so much a fan of Japanese Castles. The point I’m making is that for all the seasoned Quake players out there, they may expect that all the great maps are coming back in and people might be let down. I expect to see posts on the Quake Live forums: “You brought back Map X but what about Map Y, more people liked Map Y, Why wont you bring back Map Y!” Hopefully there are a lot more maps on the way.
Stay updated by following Quakelive on twitter.
*PS: The Mega now has its little ledge, which will make High defense interesting
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For the 1000th time id doesn’t own rights to any other 3w map than q3w1, 2, 3
Just a tip for any newcomers to the map, when you are playing on defense the Rail and Machinegun are good to grind down attackers before they get to you, they may not go for the flag… they may try to steal your Red Armour which you really need. If they get the flag and get up high and into that top exit corridor then stop chasing… the second that flag carrier turns that corner into high middle, he/she has so many different ways to go into middle. (This will all make sense when you see the map :P) Attackers will find it easy to pick up rebounds on this map!
http://www.funender.com/quake/threewave/manual/overview/q3w2.html
heres an overview of the original threewave map… be aware that items and power-ups may differ
epsy they didnt own the rights to ztn either and *bam* here it is… the first to contribute their map voluntary to quake live, so hopefully others will be forthcoming as well!
ztn is a guy who did the map for fun in his free time; 3w is a company that did these maps as part of their business