No more Red Rover since yesterday, but Harvester. If you didn’t get the chance to play this gametype because it was premium, look no further and try it now. Several servers are spawned around the globe so join up and give it a taste. In harvester you have to collect skulls that appear when you frag an enemy. Grabbing the skulls from the center of map and taking them to the enemy’s base will score you a point. First to 15 wins. Read More
Behold, the updated map pool for April. The map pool went into service yesterday on April 1st and will be available until May 6th. Duelers prepare for a lot of Lost World. The list for CTF players is OK until we reach Space CTF. It can’t all be good. And then there’s The Edge. The Edge! The Edge. Go play and don’t forget to sign up for some fun tournaments that are free to be joined, mostly from Faceit. Read More
A new server location in Norway has been added to Quake Live, which will certainly be appreciated by the northern Europeans. The server is hosted in Oslo and has been donated by Host1. Thanks to user ztaale we learn that forconin of Host1 is to be held responsible for the donation, so thanks to both of these guys. Read More
The Sampler Matches have been switched from Domination on Deep Inside to Red Rover on Terminatria. Sampler matches give standard players a taste of game modes premium has to offer. In Red Rover your try to kill the other team, as usual, but with the twist that killed players join your team. A frag gains you 1 point, dying costs you a point. The person with the most points wins, making this game mode a single player team game. Read More
A new standard mappool has been released in the rotation scheme. Maps that jump out are Terminatria and Toxicity, but CTF players will be happy to see Cold Cathode in the pool along with Ironworks and Japanese Castles! You can enjoy these maps until April 1st, who knows what we will get on that day. Read More
In the past week 2 updates have been released by Id Software. The first update features the most updates and are updates in all areas: maps, web and gamemodes. Some issues with this update pack were resolved in the second update. I’m referring to the Clan Arena idle-time change, where anyone AFK during a round gets automatically kicked.
Some updates that caught my eye were that the premium duel scoreboard now preserves match data when someone forfeits, the teamkill complaint system has returned, a bunch of PQL fixes and you can now use +moveup and +movedown on ladders to go up or down while looking in the opposite position. Yes. Ladders.
Read More
There seems to be a problem in Paris, France. Sponge just notified us via the Quake Live site news that the servers in Paris are decommissioned by their hosting partner:
The servers in Paris have been decommissioned by our hosting partner, and have been taken offline. We are in the process of moving them to a new location within their coverage area, and will update this post when they are online.
I will add a follow-up as soon as they post more, but if you want the latest news, read it here.
Read more for the update! Read More
Aerowalk, Shining Forces, Siberia, Terminus. Some of the maps you will be playing the most in the coming month if you are a standard user. A nice extra is the fact that there are now 24 maps instead of 21 maps in the standard mappool. Have fun! Read More
Yesterday QLPP16 was released. 3 new maps have made it in, of which 1 TDM map and 2 duel maps. All 3 maps seem to be geared towards PQL (Promode Quake Live) so fans of promode can start with these new maps. Of course you don’t need to enable PQL to enjoy these so feel free to try them out. A premium pak is usually paired with bugfixes that count for everyone. This time they have made a few webchanges and 3 maps (Aerowalk, Sinister and Warehouse) have received a little bit of bug-fixing polish. Of these 3 Sinister has the most changes: a reworked YA room, a new weapon layout and they have added ramps and stairs to some parts of the map.
Click the continue reading button to see the whole change log. Read More
As a Quaker who started with Quake 2, all I can think of is The Edge, which has made it’s annual return as Winter’s Edge. This port of the popular Quake 2 map Q2DM1 has been reworked with a layer of snow and ice, let’s not forget the giant Christmas tree in the center. What also seems to return every year is Silent Night, better known as Distant Screams throughout the rest of the year. This one is described as a fast-paced map. To wrap up the early gift there are also a few game fixes and a whole bunch of map fixes. Hop on a server and give it all a try, don’t forgot Winter’s Edge before it’s removed from the loop again. Read More